AoeStats
← Green Assassin

African Clearing

506645776Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1146
+17
🇩🇪 Italians · Germany
1135
+17
🇨🇳 Burmese · China
1109
+19
🇯🇴 Bohemians · Jordan
1103
+19
🇬🇧 Hindustanis · United Kingdom
1405
-27
🇦🇷 Goths · Argentina
1180
-19
🇺🇸 Persians · United States
1115
-16
🇬🇧 Berbers · United Kingdom
966
-21
Player eAPM Actions Feudal Castle Imperial Opening
40 1,815 15:40 20:11 32:03 ⛏ Fish Boom FC
32 1,453 14:49 21:19 44:04 ⛏ Fish Boom FC
30 1,371 13:51 18:28 33:10 ⛏ Fast Castle
23 1,022 13:57 19:42 — ⛏ Fast Castle
22 990 13:21 17:17 — ⛏ Fast Castle
21 938 13:20 26:12 44:27 ⚔ Scout Rush
20 905 14:00 18:35 35:58 ⛏ Fast Castle
10 468 15:24 21:07 36:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,420 12,545 17,345 2,480 65,790 74,628
20,340 15,554 6,890 4,400 47,184 49,266
18,490 10,895 6,760 1,800 37,945 43,365
14,175 11,830 4,015 1,800 31,820 32,024
11,700 10,960 6,735 1,600 30,995 36,213
9,990 15,770 4,100 950 30,810 31,104
8,345 7,145 2,565 1,500 19,555 21,360
9,720 6,765 1,910 1,150 19,545 23,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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