AoeStats
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African Clearing

506505532Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 65m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1333
+8
🇧🇷 Persians · Brazil
1211
+12
🇲🇽 Poles · Mexico
1055
+19
🇧🇷 Franks · Brazil
738
+29
🇩🇪 Hindustanis · Germany
1135
-17
🇩🇪 Japanese · Germany
1125
-18
🇺🇸 Aztecs · United States
1100
-17
🇬🇧 Tatars · United Kingdom
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,845 15:23 19:36 38:35 ⛏ Fast Castle
49 3,198 10:56 22:53 45:49
41 2,644 13:53 17:39 30:59 ⛏ Fast Castle
35 2,281 14:42 22:14 35:10 ⛏ Fast Castle
34 2,199 14:58 19:14 — ⚔ FC into Scouts
27 1,776 13:49 22:08 35:57 ⛏ Fish Boom
26 1,718 12:33 25:26 50:23 ⚔ Scout Rush
11 748 14:54 20:20 42:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,870 14,130 47,470 1,465 116,935 135,213
39,540 46,220 9,145 3,705 98,610 104,567
40,095 10,605 31,495 3,885 86,080 104,327
22,380 26,565 18,720 3,645 71,310 82,884
28,885 14,195 15,645 1,700 60,425 68,262
17,425 21,215 16,015 5,150 59,805 115,660
18,115 12,897 4,810 3,995 39,817 39,168
8,670 7,840 3,500 600 20,610 21,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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