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African Clearing

506256798Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1215
+13
🇸🇪 Italians · Sweden
1196
+13
🇺🇸 Franks · United States
1186
+15
🇨🇦 Huns · Canada
1182
+14
🇩🇪 Georgians · Germany
1153
-14
🇺🇸 Italians · United States
1145
-14
🇫🇷 Gurjaras · France
1140
-14
🇺🇸 Spanish · United States
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,958 14:35 18:25 42:52 ⛏ Fast Castle
41 1,901 12:26 21:32 42:31 ⚔ Scouts into Archers
32 1,472 12:12 20:36 45:36 ⚔ Scout Rush
28 1,272 13:15 17:34 — ⛏ Fast Castle
27 1,218 12:23 21:05 36:52 ⛏ Fish Boom FC
27 1,224 14:27 21:26 38:37 ⛏ Fast Castle
22 1,012 13:55 18:12 37:07 ⛏ Fast Castle
15 703 14:23 22:42 43:12

Resources

Player Food Wood Gold Stone Spent Collected
21,795 21,864 8,515 3,705 55,879 57,581
14,945 16,912 6,405 2,535 40,797 44,649
17,895 11,290 8,550 1,500 39,235 41,121
12,775 14,244 6,605 3,115 36,739 39,350
14,045 11,535 5,430 3,150 34,160 40,319
10,250 11,010 6,295 1,275 28,830 30,505
9,975 7,818 2,315 2,035 22,143 27,290
8,340 4,371 2,920 1,050 16,681 17,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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