AoeStats
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Socotra

506254719Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 1m 17s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1207
+15
🇹🇼 Huns · Taiwan
1196
+15
🇺🇸 Chinese · United States
1188
+16
🇲🇽 Burmese · Mexico
1186
+16
🇺🇸 Tatars · United States
1226
-17
🇩🇪 Maya · Germany
1186
-16
🇨🇱 Poles · Chile
1160
-15
🇦🇷 Bohemians · Argentina
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 71 — — —
36 46 — — —
34 44 — — —
32 42 — — —
32 42 — — —
29 38 — — —
28 36 — — —
9 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 100 0 0 200 202
150 0 0 0 150 131
100 0 0 0 100 110
100 0 0 0 100 80
0 0 0 0 0 30
0 0 0 0 0 40
0 0 0 0 0 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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