AoeStats
← Green Assassin

Arabia

506247896Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1159
+16
🇦🇷 Britons · Argentina
1152
+17
🇦🇷 Khmer · Argentina
1147
+17
🇦🇷 Ethiopians · Argentina
1146
+17
🇩🇪 Berbers · Germany
1186
-17
🇹🇷 Goths · Türkiye
1174
-17
🇨🇦 Inca · Canada
1164
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🇦🇷 Wei · Argentina
1144
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,884 11:02 22:45 36:38 ⚔ Archer Rush
32 1,817 10:16 22:39 39:05 ⛏ Fast Castle
30 1,657 9:57 23:39 — ⚔ Scout Rush
28 1,578 11:51 21:10 47:34 ⛏ Fast Castle
27 1,530 11:03 18:48 44:04
25 1,408 11:42 21:17 26:06 ⛏ Fish Boom FC into Fast Imp
20 1,129 9:31 13:16 38:51 ⛏ Fast Castle
16 925 11:41 18:41 —

Resources

Player Food Wood Gold Stone Spent Collected
34,870 24,400 21,415 2,800 83,485 96,369
25,970 15,613 7,645 1,760 50,988 69,570
19,245 15,513 10,045 2,655 47,458 50,779
22,425 11,256 8,120 2,050 43,851 48,630
14,610 14,112 9,005 3,125 40,852 43,787
14,920 10,974 10,290 2,150 38,334 43,133
15,450 12,404 5,095 2,720 35,669 43,613
7,005 7,003 3,640 1,625 19,273 20,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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