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Black Forest

505974511Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 52m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1198
+16
🇩🇪 Armenians · Germany
1169
+17
🇩🇪 Poles · Germany
1137
+19
🇩🇪 Teutons · Germany
1073
+21
🇨🇴 Saracens · Colombia
1377
-24
🇨🇴 Armenians · Colombia
1177
-18
🇨🇴 Ethiopians · Colombia
1156
-17
🇨🇴 Cumans · Colombia
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,695 12:39 18:28 42:10 ⛏ Fast Castle
32 1,671 10:42 23:11 37:42 ⚔ Archer Rush
30 1,575 11:12 15:05 29:32 ⛏ Fast Castle
29 1,556 11:09 15:22 31:48 ⛏ Fast Castle
25 1,340 11:42 26:53 47:43 ⚔ Archer Rush
22 1,163 10:50 25:13 43:13 ⚔ Archer Rush
18 935 9:59 27:36 31:35 ◆ FC into Fast Imp
15 819 13:46 19:05 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,050 18,070 21,350 7,165 73,635 90,094
35,215 25,250 10,115 1,730 72,310 95,228
25,025 14,410 19,265 1,790 60,490 66,441
23,490 12,955 17,210 1,500 55,155 78,802
20,290 14,657 9,490 1,860 46,297 51,940
20,085 12,780 11,510 200 44,575 51,896
14,225 11,740 9,295 1,615 36,875 48,385
15,745 12,160 5,800 1,925 35,630 48,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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