AoeStats
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Black Forest

505939134Analyzed
4v4 RM · 19d ago on Sep 11, 2026· 23m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
1261
+13
🇵🇪 Malay · Peru
1254
+13
🇧🇷 Japanese · Brazil
1146
+18
🇲🇽 Persians · Mexico
1095
+20
🇩🇪 Chinese · Germany
1208
-17
🇨🇳 Celts · China
1186
-16
🇹🇭 Aztecs · Thailand
1182
-16
🇩🇪 Franks · Germany
1169
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 1,475 — — —
39 930 11:19 15:26 — ⛏ Fast Castle
32 772 13:07 17:43 — ⚔ Scouts FC
27 638 11:56 15:28 — ⛏ Fast Castle
26 620 12:26 17:11 — ⛏ Fast Castle
25 587 19:38 — —
18 437 12:42 17:46 — ⛏ Fast Castle
13 307 13:56 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,975 4,925 450 200 12,550 13,322
5,050 4,320 1,475 200 11,045 11,580
5,625 4,610 400 300 10,935 13,249
6,480 3,218 890 330 10,918 11,609
4,150 3,529 405 890 8,974 9,890
4,550 3,368 670 260 8,848 8,922
2,520 1,009 0 245 3,774 5,193
1,650 608 50 0 2,308 2,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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