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MegaRandom

505840918Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 41m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1156
+13
🇬🇧 Malay · United Kingdom
1102
+15
🇺🇸 Dravidians · United States
1092
+16
🇫🇷 Khmer · France
1068
+16
🇭🇰 Wei · Hong Kong SAR China
1117
-17
🇭🇰 Tupi · Hong Kong SAR China
1110
-16
🇨🇴 Chinese · Colombia
1063
-14
🇸🇦 Portuguese · Saudi Arabia
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,934 9:19 22:33 36:12 ⚔ Archers into Skirms
34 1,439 9:32 19:04 33:29 ⚔ Archer Rush
27 1,110 10:57 16:17 31:06 ⛏ Fast Castle
22 908 10:32 15:34 30:14 ⛏ Fast Castle
21 885 11:52 17:06 — ⛏ Fast Castle
18 760 9:54 14:01 28:00 ⛏ Fast Castle
13 531 9:35 20:28 37:44 ⚔ Skirmisher Rush
13 542 12:17 19:59 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,555 9,655 4,245 2,280 44,735 50,951
15,290 13,600 5,575 3,620 38,085 39,747
13,535 13,592 4,500 1,970 33,597 36,541
11,410 12,707 2,700 1,000 27,817 30,460
8,500 8,495 5,930 3,450 26,375 28,448
10,210 10,613 4,415 1,030 26,268 29,799
9,400 9,134 4,155 2,090 24,779 36,679
8,870 7,398 2,675 1,890 20,833 22,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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