AoeStats
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African Clearing

505763613Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1346
+11
🇨🇦 Slavs · Canada
1264
+14
🇨🇦 Mongols · Canada
1253
+15
🇨🇦 Hindustanis · Canada
1212
+16
🇺🇸 Franks · United States
1266
-15
🇧🇷 Koreans · Brazil
1252
-15
🇨🇦 Italians · Canada
1214
-14
🇩🇪 Gurjaras · Germany
1168
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,665 12:55 24:04 40:19 ⚔ Scout Rush
29 1,517 12:48 16:42 37:00 ⛏ Fast Castle
29 1,520 13:29 18:37 44:46
25 1,289 14:15 22:16 41:46
24 1,252 13:19 19:08 40:07 ⛏ Fish Boom FC
20 1,024 14:17 21:53 37:29
17 862 11:35 24:17 — ⚔ Scout Rush
17 901 13:45 18:00 40:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,080 15,325 10,355 3,000 53,760 60,429
21,725 14,945 10,390 4,040 51,100 57,233
23,545 11,876 8,385 2,495 46,301 51,622
15,190 18,655 8,385 1,315 43,545 49,784
19,450 9,957 10,820 1,900 42,127 46,866
17,545 8,549 9,070 3,040 38,204 40,826
11,690 11,930 8,375 1,330 33,325 38,095
6,025 3,625 490 100 10,240 10,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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