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Hill Fort

505547832Analyzed
4v4 RM · 21d ago on Sep 9, 2026· 81m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1244
+14
🇺🇸 Chinese · United States
1238
+15
🇧🇷 Maya · Brazil
1202
+16
🇩🇪 Burgundians · Germany
1177
+17
🇨🇴 Saracens · Colombia
1230
-17
🇺🇸 Franks · United States
1213
-16
🇲🇽 Teutons · Mexico
1201
-15
🇨🇴 Byzantines · Colombia
1177
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,552 10:40 14:55 30:18 ⛏ Fast Castle
39 3,161 12:10 16:28 36:59 ⛏ Fast Castle
39 3,150 9:59 14:38 30:24 ⛏ Fast Castle
32 2,613 13:37 20:26 35:23 ⛏ Fast Castle
32 2,597 10:58 16:42 38:29 ⛏ Fast Castle
30 2,452 12:59 17:51 33:30 ⛏ Fast Castle
29 2,327 11:09 18:42 44:15 ⛏ Fast Castle
28 2,294 10:08 15:46 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,320 57,444 31,025 3,700 145,489 162,532
52,545 50,455 24,440 6,150 133,590 142,751
43,140 56,048 30,590 2,690 132,468 136,699
73,450 22,905 31,995 1,725 130,075 153,367
59,630 30,295 16,695 2,550 109,170 113,701
41,170 32,210 27,725 4,475 105,580 115,876
48,455 34,508 13,910 3,120 99,993 103,658
28,615 23,105 21,660 3,105 76,485 90,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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