AoeStats
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Black Forest

505453464Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1165
+12
🇦🇷 Persians · Argentina
1149
+13
🇩🇪 Bengalis · Germany
1121
+14
🇨🇳 Malians · China
1104
+16
🇹🇼 Hindustanis · Taiwan
1091
-14
🇹🇼 Khmer · Taiwan
1087
-14
🇭🇰 Jurchens · Hong Kong SAR China
1085
-14
🇻🇳 Britons · Vietnam
1064
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,274 10:35 15:04 28:56 ⛏ Fast Castle
33 1,556 11:04 20:42 29:09 ⛏ Fast Castle
30 1,397 10:59 15:08 29:43 ⛏ Fast Castle
29 1,359 11:31 16:01 31:22 ⛏ Fast Castle
25 1,169 14:25 22:09 34:15 ⛏ Fast Castle
25 1,161 16:00 24:21 37:13 ⛏ Fast Castle
24 1,132 11:40 15:49 34:33 ⛏ Fast Castle
20 951 13:27 18:24 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,830 18,892 11,690 2,900 61,312 63,426
23,395 17,807 14,870 1,520 57,592 65,943
23,695 14,804 13,480 2,300 54,279 61,609
28,750 12,145 10,235 2,360 53,490 59,228
19,650 17,670 9,850 1,965 49,135 55,708
18,385 18,102 8,455 3,605 48,547 66,033
21,570 12,288 6,265 1,045 41,168 50,577
12,350 8,787 3,935 2,045 27,117 35,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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