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African Clearing

505425422Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1377
+13
🇹🇼 Celts · Taiwan
1269
+17
🇨🇱 Magyars · Chile
1258
+29
🇫🇮 Franks · Finland
1254
+18
🇺🇸 Mongols · United States
1374
-19
🇦🇺 Chinese · Australia
1345
-18
🇦🇷 Spanish · Argentina
1314
-17
🇩🇪 Magyars · Germany
1177
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,165 13:25 18:05 41:32 ⚔ Scout Rush
36 1,629 13:38 17:25 38:38 ⛏ Fast Castle
32 1,474 12:14 19:09 44:39 ⛏ Fast Castle
31 1,413 11:59 23:28 40:40 ⚔ Archer Rush
29 1,318 12:37 28:49 — ⚔ Scout Rush
21 975 14:14 20:05 — ⛏ Fast Castle
20 900 14:31 23:42 —
18 807 13:12 17:52 43:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,345 17,789 11,675 3,500 49,309 52,707
19,800 11,218 9,890 1,910 42,818 46,234
20,015 10,765 6,000 2,000 38,780 42,012
13,840 12,569 6,765 1,600 34,774 38,422
9,500 11,474 7,550 2,350 30,874 33,813
13,465 8,735 3,345 3,000 28,545 31,919
11,360 6,045 1,620 1,950 20,975 23,263
6,420 7,747 1,530 1,380 17,077 17,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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