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African Clearing

505310138Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 63m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Huns · Austria
1221
+16
🇲🇽 Persians · Mexico
1199
+17
🇬🇧 Teutons · United Kingdom
1197
+17
🇩🇪 Romans · Germany
1158
+19
🇨🇦 Japanese · Canada
1332
-21
🇫🇷 Maya · France
1325
-21
🇫🇷 Persians · France
1209
-17
🇫🇷 Britons · France
1036
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 2,107 19:59 26:20 46:48 ⚔ Fish Boom into M@A into Towers FC into Scouts
32 2,025 14:30 18:12 54:17 ⚔ FC into Archers
29 1,874 12:11 22:17 40:54 ⚔ Scout Rush
27 1,739 12:39 17:06 42:22 ⛏ Fast Castle
27 1,752 11:52 15:27 39:06 ⛏ Fast Castle
27 1,702 14:23 18:12 40:26 ⛏ Fast Castle
26 1,650 15:19 22:02 48:25 ⚔ FC into Towers
21 1,354 13:13 17:03 40:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,290 17,536 20,810 4,875 79,511 94,855
22,475 21,715 25,995 5,500 75,685 94,857
28,575 21,960 17,275 5,140 72,950 74,717
28,225 15,835 15,095 2,415 61,570 83,277
17,050 26,856 13,515 2,655 60,076 66,548
14,725 20,103 18,525 3,120 56,473 71,362
18,870 20,522 4,330 2,450 46,172 53,221
10,980 14,405 3,515 1,700 30,600 36,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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