AoeStats
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African Clearing

505301900Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 26m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1126
+15
🇧🇪 Mongols · Belgium
1126
+15
🇫🇷 Burgundians · France
1105
+16
🇳🇴 Vietnamese · Norway
1102
+16
🇺🇸 Portuguese · United States
1163
-17
🇺🇸 Bulgarians · United States
1162
-17
🇩🇪 Mongols · Germany
1066
-14
🇺🇸 Bohemians · United States
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,139 14:57 18:47 — ⛏ Fast Castle
32 847 15:32 22:23 — ⛏ Fast Castle
28 728 14:41 18:34 — ⛏ Fast Castle
25 650 14:00 18:02 — ⚔ M@A FC into Archers
24 617 14:59 20:57 — ⛏ Fast Castle
18 478 14:12 20:52 — ⛏ Fish Boom FC
12 309 20:08 — — ⛏ Fish Boom
11 281 14:10 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,210 4,608 855 1,565 11,238 11,202
6,050 3,145 725 300 10,220 10,473
4,375 3,259 1,350 850 9,834 10,528
4,500 2,748 760 755 8,763 9,855
2,960 5,498 100 105 8,663 11,327
3,730 2,960 610 950 8,250 8,065
4,005 2,450 950 105 7,510 7,811
3,640 2,090 530 850 7,110 7,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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