AoeStats
← Green Assassin

African Clearing

505207934Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 62m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1101
+14
🇻🇳 Mongols · Vietnam
1051
+16
🇭🇰 Persians · Hong Kong SAR China
1045
+16
🇨🇳 Celts · China
1007
+18
🇩🇪 Vietnamese · Germany
1146
-20
🇳🇱 Huns · Netherlands
1084
-17
🇺🇸 Armenians · United States
1005
-14
🇮🇳 Dravidians · India
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,224 12:47 18:55 44:09 ⛏ Fast Castle
36 2,278 15:36 25:28 43:52 ⚔ M@A Rush
31 1,962 14:21 18:08 42:24 ⛏ Fast Castle
26 1,653 13:41 18:00 36:07 ⛏ Fast Castle
26 1,645 14:07 19:39 37:07 ⛏ Fish Boom FC
24 1,500 14:55 27:57 44:51 ⛏ Fish Boom
22 1,404 13:49 19:34 38:46 ⛏ Fast Castle
15 960 12:24 17:02 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,920 25,418 26,785 4,180 97,303 104,167
38,390 28,223 19,320 4,400 90,333 94,953
30,640 26,761 17,540 2,885 77,826 85,105
24,110 17,910 17,390 2,055 61,465 63,113
18,030 23,688 15,440 3,565 60,723 66,976
17,825 19,565 11,390 1,750 50,530 55,500
21,890 15,910 7,905 2,250 47,955 53,267
11,800 16,265 5,615 1,600 35,280 46,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.