AoeStats
← Green Assassin

Nomad

504720488Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 58m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
1328
+11
🇦🇺 Armenians · Australia
1272
+13
🇨🇳 Burmese · China
1179
+17
🇦🇺 Britons · Australia
1095
+19
🇹🇼 Magyars · Taiwan
1225
-16
🇱🇹 Saracens · Lithuania
1218
-16
🇬🇧 Huns · United Kingdom
1179
-14
🇩🇪 Japanese · Germany
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,219 13:17 18:03 34:10 ⛏ Fish Boom FC
36 2,134 13:44 19:30 — ⛏ Fish Boom
33 1,940 13:16 21:33 35:40 ⛏ Fish Boom FC
33 1,959 12:59 22:38 46:15 ⛏ Fish Boom into Galleys into Fire Galleys FC
20 1,156 12:50 23:32 — ⛏ Fish Boom into Galleys FC
17 985 14:28 21:42 — ⛏ Fish Boom into Galleys FC
16 917 14:34 20:01 38:45 ⛏ Fish Boom FC
13 748 14:51 20:38 55:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,985 22,694 21,900 3,150 77,729 84,671
27,125 27,027 17,180 4,000 75,332 85,420
18,410 26,168 7,040 7,720 59,338 63,832
10,240 19,095 11,345 2,350 43,030 44,178
13,780 14,482 11,025 2,330 41,617 47,309
10,235 14,660 10,425 1,910 37,230 36,929
8,020 10,835 2,660 1,050 22,565 24,937
6,820 7,428 1,930 1,085 17,263 17,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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