AoeStats
← Green Assassin

Highland

504082228Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 27m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1267
+12
🇩🇪 Gurjaras · Germany
1237
+13
🇩🇪 Sicilians · Germany
1226
+14
🇷🇴 Mongols · Romania
1135
+17
🇩🇪 Teutons · Germany
1199
-15
🇧🇪 Koreans · Belgium
1177
-14
🇫🇷 Magyars · France
1172
-14
🇩🇪 Vietnamese · Germany
1144
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,479 10:18 14:01 — ⛏ Fast Castle
39 1,076 10:35 18:05 — ⛏ Fast Castle
35 961 10:08 17:34 — ⚔ Scout Rush
30 823 10:58 22:07 — ⚔ Archers into Skirms
21 591 12:20 21:02 — ⛏ Fish Boom FC
20 550 13:05 21:36 — ⛏ Fish Boom FC
20 557 12:17 17:16 — ⛏ Fast Castle
16 433 11:55 21:37 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,400 5,967 390 1,600 15,357 15,791
4,050 6,013 1,000 1,650 12,713 14,629
5,975 4,650 250 1,550 12,425 12,540
5,460 4,631 910 1,100 12,101 13,359
4,850 3,884 1,915 750 11,399 12,398
4,930 4,754 1,220 100 11,004 12,403
4,960 4,139 1,305 100 10,504 12,697
4,660 4,007 440 200 9,307 9,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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