AoeStats
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Nomad

504005622Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 80m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Celts · New Zealand
1250
+14
🇳🇿 Italians · New Zealand
1247
+14
🇳🇿 Gurjaras · New Zealand
1231
+15
🇩🇪 Japanese · Germany
1198
+16
🇸🇪 Romans · Sweden
1350
-20
🇸🇪 Tupi · Sweden
1224
-16
🇸🇪 Vikings · Sweden
1131
-12
🇸🇪 Tatars · Sweden
1119
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 3,433 12:36 24:15 42:31 ⛏ Fish Boom into Fire Galleys FC
38 3,095 13:37 19:16 38:12 ⛏ Fish Boom FC
32 2,586 15:42 20:31 33:38 ⛏ Fish Boom FC
30 2,431 14:32 19:05 51:52 ⛏ Fish Boom FC
29 2,332 13:29 17:04 35:00 ⛏ Fish Boom FC
28 2,268 16:22 21:03 40:23 ⚔ Fish Boom FC into Archers
23 1,857 13:32 19:25 39:48 ⛏ Fish Boom FC
21 1,716 13:08 22:55 37:04 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
91,725 26,356 37,090 6,385 161,556 186,540
42,360 23,382 28,530 5,355 99,627 107,227
38,075 33,914 18,025 3,660 93,674 94,825
26,895 32,845 16,560 1,550 77,850 88,301
23,410 26,490 23,585 3,355 76,840 95,617
26,930 30,465 12,320 5,980 75,695 77,941
33,020 25,190 10,780 4,905 73,895 75,685
23,860 24,920 3,305 2,955 55,040 55,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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