AoeStats
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African Clearing

503827430Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 33m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1265
+14
🇬🇧 Vietnamese · United Kingdom
1247
+15
🇬🇧 Magyars · United Kingdom
1233
+16
🇲🇽 Mongols · Mexico
1228
+16
🇭🇰 Gurjaras · Hong Kong SAR China
1296
-18
🇦🇺 Mapuche · Australia
1254
-17
🇩🇪 Vietnamese · Germany
1202
-14
🇨🇳 Tatars · China
1165
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,500 12:47 16:38 — ⛏ Fast Castle
33 1,118 13:41 19:39 — ⛏ Fast Castle
27 901 13:34 24:33 — ⚔ Archers into Towers
26 876 13:13 18:14 — ⚔ Scouts FC
25 850 13:15 24:47 — ⚔ M@A Rush
24 817 14:43 20:57 — ⛏ Fish Boom FC
23 784 14:17 26:41 — ⚔ Scout Rush
15 498 14:56 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,875 7,961 1,930 1,050 21,816 23,605
7,845 6,750 1,605 1,500 17,700 17,203
5,875 7,920 2,195 1,125 17,115 19,537
6,075 6,476 3,210 1,190 16,951 18,869
9,700 2,995 3,350 200 16,245 18,136
8,020 5,545 2,190 200 15,955 16,409
7,245 5,960 950 1,485 15,640 16,223
2,655 2,307 140 125 5,227 6,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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