AoeStats
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African Clearing

503823748Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 23m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1321
+14
🇧🇷 Koreans · Brazil
1295
+16
🇹🇷 Huns · Türkiye
1205
+20
🇭🇰 Poles · Hong Kong SAR China
1196
+20
🇫🇮 Malians · Finland
1353
-20
🇺🇸 Byzantines · United States
1300
-18
🇫🇷 Huns · France
1282
-17
🇩🇪 Vietnamese · Germany
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 1,550 12:39 16:49 — ⛏ Fast Castle
34 792 18:06 — — ⚔ M@A into Archers
26 590 15:01 20:58 — ⚔ Scout Rush
22 504 12:08 — — ⚔ Scout Rush
19 443 13:45 18:15 — ⛏ Fast Castle
19 437 14:42 22:46 — ⛏ Fast Castle
18 403 — — —
18 422 15:45 22:32 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,325 3,170 610 750 8,855 8,560
3,550 2,393 1,275 850 8,068 7,519
4,990 1,850 800 200 7,840 7,432
3,620 3,389 300 300 7,609 7,997
4,150 2,308 825 100 7,383 9,282
4,150 2,701 300 100 7,251 7,324
3,400 2,650 500 100 6,650 6,904
2,100 1,155 50 100 3,405 3,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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