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Nomad

503600910Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 33m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1269
+13
🇬🇧 Armenians · United Kingdom
1230
+15
🇫🇷 Persians · France
1210
+16
🇩🇪 Japanese · Germany
1199
+17
🇨🇳 Spanish · China
1301
-19
🇹🇼 Magyars · Taiwan
1225
-16
🇨🇳 Gurjaras · China
1173
-14
🇨🇳 Goths · China
1159
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,302 15:29 21:12 — ⛏ Fish Boom FC
35 1,151 14:33 19:13 — ⛏ Fish Boom FC
29 964 17:20 27:38 — ⚔ Fish Boom into M@A
27 910 13:36 24:01 29:52 ⚔ Fish Boom into Towers FC into Fast Imp
26 882 14:26 21:47 — ⛏ Fish Boom FC
26 882 14:27 18:58 — ⛏ Fish Boom FC
22 749 15:44 20:29 — ⛏ Fish Boom FC
18 602 13:26 17:52 30:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,390 7,895 3,840 950 22,075 22,669
11,205 5,625 3,000 190 20,020 20,366
8,145 7,779 2,430 1,600 19,954 20,813
7,025 7,467 3,140 1,955 19,587 21,168
7,575 5,780 1,960 1,740 17,055 17,365
8,240 6,471 895 1,160 16,766 18,227
6,145 5,865 2,270 1,450 15,730 16,098
5,795 5,042 870 1,795 13,502 15,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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