AoeStats
← Green Assassin

Yucatan

503595519Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 45m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Mongols · Hungary
1387
+11
🇨🇳 Britons · China
1248
+17
🇨🇳 Italians · China
1215
+18
🇹🇼 Franks · Taiwan
1198
+19
🇮🇹 Berbers · Italy
1321
-19
🇪🇸 Khmer · Spain
1286
-17
🇯🇵 Burgundians · Japan
1251
-15
🇩🇪 Japanese · Germany
1213
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,026 11:27 17:58 31:04 ⛏ Fast Castle
41 1,858 11:03 15:03 31:08 ⛏ Fast Castle
36 1,652 8:46 19:32 33:54 ⚔ Scout Rush
34 1,540 10:45 14:33 31:34 ⛏ Fast Castle
27 1,235 8:58 20:53 38:09 ⚔ Scout Rush
26 1,183 12:05 17:34 36:28 ⛏ Fish Boom
24 1,112 8:56 18:49 34:47 ⚔ Scout Rush
23 1,043 10:19 14:53 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,455 13,440 19,670 3,090 67,655 75,235
30,625 11,917 17,345 3,550 63,437 74,779
28,680 13,411 16,650 1,065 59,806 72,022
16,595 16,347 10,325 5,410 48,677 51,144
14,570 16,439 8,900 2,200 42,109 66,485
17,195 17,386 4,265 3,150 41,996 45,283
16,020 13,802 7,325 2,450 39,597 41,889
14,495 8,646 4,610 1,050 28,801 29,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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