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503512615Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 27m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1212
+17
🇨🇦 Maya · Canada
1196
+18
1195
+18
🇸🇪 Burgundians · Sweden
1160
+20
🇨🇳 Saracens · China
1267
-19
🇨🇦 Celts · Canada
1266
-19
🇨🇳 Vietnamese · China
1226
-18
🇨🇳 Koreans · China
1217
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,228 9:43 15:19 — ⛏ Fast Castle
38 1,050 9:31 — — ⚔ M@A Rush
32 877 10:46 15:51 — ⚔ Archers FC
31 835 9:42 — — ⚔ M@A Rush
30 811 11:14 15:14 — ⛏ Fast Castle
26 706 9:17 18:12 — ⛏ Fast Castle
25 695 10:03 18:04 — ⛏ Fast Castle
24 666 10:32 15:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,845 6,850 300 1,600 17,595 20,119
8,175 6,155 1,675 1,020 17,025 20,754
7,350 5,295 1,445 1,190 15,280 16,468
6,540 4,530 2,545 100 13,715 15,243
5,785 3,290 2,050 1,300 12,425 12,453
6,055 4,375 695 90 11,215 12,242
4,925 3,279 655 165 9,024 10,471
3,900 3,025 895 350 8,170 10,885
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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