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Four Lakes

503506505Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 30m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1312
+13
🇩🇪 Georgians · Germany
1194
+18
🇸🇰 Malay · Slovakia
1167
+19
🇦🇺 Japanese · Australia
1161
+20
🇲🇽 Magyars · Mexico
1256
-18
🇲🇽 Vikings · Mexico
1244
-18
🇵🇪 Teutons · Peru
1238
-17
🇦🇷 Persians · Argentina
1236
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,346 10:45 16:32 — ⛏ Fast Castle
33 1,014 10:26 21:16 — ⚔ Scout Rush
30 912 9:57 14:56 27:50 ⛏ Fish Boom FC
29 883 9:28 20:54 — ⚔ Fish Boom into Scouts
28 862 9:42 20:02 — ⚔ Drush FC
25 756 11:36 19:21 — ⛏ Fish Boom FC
22 653 12:08 18:04 — ⚔ Fish Boom into M@A into Towers
20 619 12:30 18:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,005 9,065 4,360 855 22,285 23,903
8,210 6,575 2,725 200 17,710 19,917
8,765 5,162 2,420 1,130 17,477 19,109
8,495 6,607 2,100 200 17,402 18,338
7,195 6,195 2,390 850 16,630 17,564
5,845 5,024 1,840 1,800 14,509 14,346
7,075 5,170 925 100 13,270 14,412
6,430 3,764 1,325 100 11,619 12,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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