AoeStats
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Coastal Forest

503495093Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 13m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1211
+16
🇧🇷 Armenians · Brazil
1127
+20
🇸🇪 Franks · Sweden
1113
+20
🇨🇱 Italians · Chile
1113
+20
🇩🇪 Romans · Germany
1229
-20
1226
-20
🇹🇷 Koreans · Türkiye
1195
-18
🇩🇪 Celts · Germany
1173
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 883 9:24 — — ⚔ Archer Rush
45 612 11:07 — — ⛏ Fish Boom
43 588 9:55 — — ⛏ Fish Boom
40 550 11:20 — — ⛏ Fish Boom
33 448 12:20 — — ⚔ Drush
29 393 10:59 — — ⚔ M@A Rush
21 292 11:44 — —
21 282 12:32 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,360 1,927 50 0 5,337 5,459
2,470 1,369 455 0 4,294 4,481
2,490 1,142 140 0 3,772 4,111
2,050 1,444 130 0 3,624 4,339
1,850 1,425 50 0 3,325 4,539
1,770 1,290 80 15 3,155 4,387
2,240 712 190 0 3,142 4,190
1,650 1,273 0 0 2,923 3,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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