AoeStats
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Black Forest

503492105Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 23m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1318
+13
🇵🇪 Magyars · Peru
1293
+14
🇨🇳 Burgundians · China
1250
+16
🇲🇽 Saracens · Mexico
1246
+16
🇮🇹 Celts · Italy
1270
-16
🇺🇸 Magyars · United States
1268
-16
🇩🇪 Cumans · Germany
1243
-14
🇺🇸 Tupi · United States
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,098 8:28 20:26 — ⚔ Scout Rush
39 911 11:41 — — ⚔ Archer Rush
33 759 8:45 — — ⚔ Archer Rush
32 734 11:22 — — ⚔ M@A into Skirms
31 722 11:41 17:02 — ⛏ Fast Castle
30 703 8:54 19:49 — ⚔ M@A into Towers FC
24 543 14:56 — — ⛏ Fast Castle
21 485 10:37 14:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 4,500 3,270 190 12,560 12,928
5,510 3,120 2,125 0 10,755 11,100
5,025 2,675 2,125 0 9,825 9,611
5,015 2,775 925 0 8,715 9,113
3,925 2,615 760 1,345 8,645 9,179
4,150 3,379 695 125 8,349 10,189
3,700 2,447 200 125 6,472 6,564
3,105 2,467 255 140 5,967 6,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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