AoeStats
← Green Assassin

Team Islands

503488565Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 33m 47s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1469
+8
🇩🇪 Portuguese · Germany
1435
+9
🇩🇪 Vikings · Germany
1425
+10
🇦🇹 Dravidians · Austria
1406
+11
🇵🇪 Dravidians · Peru
1320
-11
🇺🇸 Japanese · United States
1291
-10
🇮🇹 Saracens · Italy
1279
-9
🇩🇪 Armenians · Germany
1251
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 1,482 9:35 20:50 33:14 ⛏ Fish Boom into Galleys FC
41 1,383 10:11 22:08 — ⛏ Fish Boom into Galleys into Fire Galleys FC
34 1,134 10:28 17:17 — ◆ Fire Galleys FC
33 1,124 10:04 23:38 32:19 ⛏ Fish Boom into Galleys FC
32 1,083 11:32 26:33 — ⚔ Fish Boom into Fire Galleys into Archers
29 988 11:39 20:29 31:49 ⛏ Fish Boom into Galleys FC
29 970 11:30 16:40 — ⛏ Fish Boom FC
26 880 10:54 14:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,850 18,535 6,180 260 31,825 34,909
9,075 15,070 6,190 325 30,660 32,505
9,250 16,595 4,395 300 30,540 32,275
10,500 12,705 3,470 450 27,125 30,271
10,325 9,311 5,280 650 25,566 27,642
8,500 9,050 3,455 950 21,955 23,485
6,550 9,370 3,375 1,500 20,795 24,258
5,295 8,873 2,880 950 17,998 19,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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