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503213942Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 19m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1302
+13
🇷🇺 Dravidians · Russia
1297
+13
🇯🇵 Britons · Japan
1242
+16
🇨🇱 Malay · Chile
1169
+19
1251
-16
🇩🇪 Magyars · Germany
1239
-15
🇦🇷 Maya · Argentina
1231
-15
🇨🇴 Khmer · Colombia
1226
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,148 10:17 14:57 — ⛏ Fast Castle
45 889 11:12 15:18 — ⛏ Fast Castle
42 820 10:56 14:17 — ⛏ Fast Castle
34 667 12:19 15:20 — ⛏ Fast Castle
32 621 11:40 17:34 — ⛏ Fast Castle
24 461 11:25 15:25 — ⚔ FC into Archers
24 470 8:14 — — ⚔ Archer Rush
14 278 10:56 16:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,625 2,573 790 100 11,088 11,207
6,430 2,760 1,125 0 10,315 10,738
4,525 3,395 955 0 8,875 9,435
4,320 2,345 1,075 100 7,840 7,829
3,925 3,220 380 200 7,725 7,579
3,175 2,883 300 555 6,913 7,340
3,350 2,458 1,070 0 6,878 8,413
3,500 2,365 200 100 6,165 6,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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