AoeStats
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Nomad

510496479Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 9m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1435
+11
🇦🇺 Celts · Australia
1403
+13
🇹🇼 Mongols · Taiwan
1382
+14
🇨🇳 Georgians · China
1331
+16
🇨🇳 Persians · China
1519
-21
🇭🇰 Vikings · Hong Kong SAR China
1283
-12
🇨🇳 Japanese · China
1264
-11
🇩🇪 Italians · Germany
1251
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 317 — — — ⛏ Fish Boom
33 316 — — — ⛏ Fish Boom
30 294 — — — ⛏ Fish Boom
29 278 — — — ⛏ Fish Boom
28 271 — — — ⛏ Fish Boom
28 269 — — — ⛏ Fish Boom
25 245 — — —
19 182 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,150 1,450 0 100 2,700 2,353
1,200 1,350 50 100 2,700 2,368
1,100 1,375 50 100 2,625 2,482
1,500 700 0 0 2,200 1,921
1,050 850 50 100 2,050 1,688
800 1,050 0 100 1,950 1,452
750 1,000 50 100 1,900 1,244
400 703 50 100 1,253 757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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