AoeStats
← Tuno

Yucatan

510291287Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1434
+14
🇦🇷 Spanish · Argentina
1423
+15
🇦🇺 Koreans · Australia
1387
+16
🇨🇳 Mongols · China
1386
+16
🇳🇴 Japanese · Norway
1455
-17
🇹🇷 Gurjaras · Türkiye
1411
-16
🇪🇸 Britons · Spain
1382
-15
🇫🇮 Poles · Finland
1323
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 4,444 8:43 21:40 40:16 ⚔ Scout Rush
44 2,425 11:12 15:24 35:46 ⛏ Fast Castle
33 1,802 10:40 23:28 43:00 ⚔ Scout Rush
32 1,785 10:10 15:02 41:22 ⛏ Fast Castle
31 1,714 11:28 15:31 48:49 ⛏ Fast Castle
29 1,613 11:37 15:21 34:32 ⛏ Fish Boom FC
26 1,436 11:07 15:52 32:14 ⛏ Fast Castle
20 1,133 10:07 14:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,095 32,527 20,485 11,465 84,572 114,659
25,945 30,667 9,210 7,500 73,322 85,865
23,205 23,072 18,830 3,200 68,307 75,716
29,130 9,982 20,220 1,595 60,927 69,208
16,170 24,141 16,775 2,180 59,266 63,480
32,090 9,100 12,760 1,700 55,650 66,908
17,700 18,330 11,700 3,510 51,240 61,767
6,125 4,064 1,480 1,555 13,224 22,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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