AoeStats
← 京城猛1简隋英

Highland

506394551Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 56m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1045
+13
🇨🇳 Spanish · China
979
+15
🇨🇳 Chinese · China
968
+16
🇨🇳 Goths · China
954
+30
🇸🇰 Bengalis · Slovakia
1004
-17
🇩🇪 Gurjaras · Germany
971
-15
🇳🇴 Lithuanians · Norway
960
-15
🇳🇴 Turks · Norway
922
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,142 11:44 16:56 39:03 ⛏ Fast Castle
28 1,578 11:36 15:47 30:20 ⛏ Fast Castle
26 1,491 12:36 21:33 35:54 ⛏ Fast Castle
26 1,494 11:09 15:27 32:16 ⛏ Fast Castle
25 1,435 10:38 22:45 27:09 ⛏ Fish Boom FC into Fast Imp
23 1,281 11:01 17:07 29:31 ⛏ Fast Castle
19 1,053 10:47 18:36 31:51 ⛏ Fast Castle
14 773 12:51 18:58 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,645 14,640 16,985 850 74,120 85,321
33,590 17,565 19,430 3,490 74,075 82,261
33,915 16,087 14,600 2,520 67,122 79,652
34,715 11,578 13,095 3,555 62,943 72,112
26,790 24,128 9,515 2,395 62,828 74,237
21,055 24,455 13,060 1,540 60,110 74,973
14,925 19,066 13,450 2,150 49,591 84,738
23,405 13,517 10,265 1,340 48,527 65,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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