AoeStats
← 京城猛1简隋英

Arena

506385439Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 47m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
979
+16
🇨🇦 Goths · Canada
964
+17
🇨🇳 Celts · China
956
+17
🇨🇿 Hindustanis · Czechia
937
+18
🇨🇳 Persians · China
1049
-19
🇨🇳 Bohemians · China
978
-17
🇨🇳 Chinese · China
966
-16
🇨🇳 Goths · China
947
-34
Player eAPM Actions Feudal Castle Imperial Opening
47 2,232 12:52 17:33 28:48 ⛏ Fast Castle
30 1,422 9:44 15:19 28:58 ⛏ Fast Castle
25 1,164 13:06 16:50 34:14 ⛏ Fast Castle
24 1,137 11:09 15:07 31:15 ⛏ Fast Castle
24 1,133 9:36 16:10 — ⛏ Fast Castle
18 837 10:54 15:15 29:57 ⛏ Fast Castle
17 823 12:07 16:43 33:54 ⛏ Fast Castle
13 605 12:49 17:20 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,445 20,693 11,620 1,050 57,808 68,510
27,530 12,065 9,180 1,500 50,275 63,411
19,980 11,450 13,455 1,565 46,450 51,886
19,145 11,915 12,160 3,100 46,320 50,455
24,845 8,925 7,570 3,550 44,890 55,674
15,300 16,770 8,190 3,640 43,900 52,689
19,530 8,340 7,355 850 36,075 42,948
6,800 4,275 830 950 12,855 14,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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