AoeStats
← 京城猛1简隋英

Arena

506319576Analyzed
3v3 RM · 20d ago on Sep 13, 2026· 29m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
977
+17
🇨🇳 Chinese · China
964
+18
🇨🇳 Goths · China
937
+45
🇹🇼 Aztecs · Taiwan
1049
-21
🇷🇺 Byzantines · Russia
990
-17
🇨🇳 Teutons · China
952
-46
Player eAPM Actions Feudal Castle Imperial Opening
27 808 9:51 15:28 — ⛏ Fast Castle
24 703 11:30 15:44 — ⛏ Fast Castle
23 683 11:25 16:33 — ⚔ FC into Scouts
13 373 13:20 20:44 — ⛏ Fast Castle
10 304 16:23 21:24 — ⛏ Fast Castle
7 203 15:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,675 5,405 1,015 1,500 14,595 16,181
5,380 4,255 1,795 1,400 12,830 15,429
5,825 4,800 550 850 12,025 14,955
5,475 4,875 400 100 10,850 12,918
4,825 3,215 1,725 0 9,765 10,352
2,870 1,395 350 35 4,650 5,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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