AoeStats
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Coastal Forest

510541402Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 31m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
1021
+14
🇨🇳 Mongols · China
991
+15
🇹🇼 Britons · Taiwan
987
+15
🇮🇹 Byzantines · Italy
991
-15
🇮🇹 Britons · Italy
979
-15
🇮🇹 Magyars · Italy
954
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,201 9:54 24:54 — ⚔ Archer Rush
19 578 11:44 15:32 30:26 ⛏ Fast Castle
18 546 11:40 16:42 — ⛏ Fast Castle
15 470 10:32 19:41 — ⚔ Scout Rush
14 439 10:37 21:55 — ⛏ Fish Boom FC
13 413 12:16 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,545 7,923 3,940 850 20,258 24,103
7,725 6,225 1,725 1,600 17,275 20,654
7,850 5,725 1,385 200 15,160 19,365
5,260 5,905 2,930 100 14,195 15,763
5,885 3,495 605 2,800 12,785 14,324
4,215 2,765 895 225 8,100 9,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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