AoeStats
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Nomad

510643763Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 27m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
639
+12
🇨🇱 Mongols · Chile
519
+17
🇮🇩 Burgundians · Indonesia
580
-16
🇺🇸 Spanish · United States
517
-13
Player eAPM Actions Feudal Castle Imperial Opening
11 306 17:10 25:29 — ⛏ Fast Castle
8 207 17:57 27:03 — ⚔ Fish Boom into Scouts
6 176 14:54 22:42 — ⛏ Fast Castle
3 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,320 3,425 350 125 9,220 10,785
4,395 3,250 630 200 8,475 9,773
3,625 2,840 620 100 7,185 7,641
0 325 0 100 425 780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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