AoeStats
← Faggerbahrer Ulli

Arabia

509883234Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 45m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1144
+11
🇨🇳 Cumans · China
1061
+15
🇨🇳 Franks · China
1044
+15
🇹🇼 Poles · Taiwan
1012
+17
🇩🇪 Mongols · Germany
1113
-17
🇦🇷 Britons · Argentina
1034
-35
🇦🇺 Japanese · Australia
1018
-14
🇦🇷 Goths · Argentina
975
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,689 9:18 22:14 37:51
40 1,808 9:24 24:15 35:19 ⛏ Fast Castle
35 1,601 10:02 24:31 — ⚔ Scout Rush
26 1,167 11:09 19:46 39:40 ⚔ Scout Rush
24 1,105 9:45 25:43 40:00 ⚔ M@A Rush
23 1,060 10:42 25:07 37:21 ⚔ M@A Rush
21 929 11:54 16:44 40:53
15 681 11:01 19:51 36:25 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,655 17,980 6,345 2,070 56,050 63,067
17,115 15,748 5,420 1,450 39,733 52,825
17,530 11,184 8,515 1,100 38,329 44,497
14,580 10,506 6,045 2,310 33,441 39,687
8,050 10,359 10,310 1,450 30,169 31,257
11,470 7,839 3,385 1,160 23,854 26,534
10,995 8,084 2,750 1,600 23,429 28,432
7,160 8,131 4,035 985 20,311 22,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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