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Arena

510765244Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 59m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1260
+11
🇹🇼 Lithuanians · Taiwan
1218
+13
🇹🇼 Bohemians · Taiwan
1199
+14
🇹🇼 Hindustanis · Taiwan
1182
+14
🇮🇳 Britons · India
1179
-13
🇦🇷 Khmer · Argentina
1145
-13
🇯🇵 Romans · Japan
1144
-13
🇨🇳 Poles · China
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,593 10:59 15:08 32:31 ⛏ Fast Castle
55 3,307 10:47 15:01 27:12 ⛏ Fast Castle
52 3,078 11:24 15:33 30:07 ⛏ Fast Castle
43 2,548 11:34 16:58 21:25 ◆ FC into Fast Imp
40 2,397 10:19 16:51 33:41 ⛏ Fast Castle
33 1,994 10:22 14:11 31:58 ⛏ Fast Castle
27 1,588 11:34 15:16 31:06 ⛏ Fast Castle
15 908 11:05 17:03 26:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,545 24,830 29,175 6,200 120,750 123,307
47,490 38,360 21,935 2,510 110,295 126,304
43,985 30,930 26,270 1,750 102,935 119,988
28,545 39,860 15,835 4,960 89,200 102,062
32,740 21,275 29,045 950 84,010 105,252
16,115 22,900 18,000 750 57,765 68,527
13,925 19,635 10,045 3,430 47,035 52,528
17,920 18,644 5,535 1,150 43,249 44,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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