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Black Forest

510753473Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 15m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1200
+14
🇷🇪 Celts · Réunion
1198
+14
🇨🇳 Khmer · China
1185
+14
🇨🇦 Goths · Canada
1180
+14
🇦🇷 Khmer · Argentina
1158
-14
🇮🇳 Goths · India
1151
-14
🇨🇳 Slavs · China
1150
-14
🇨🇳 Romans · China
1141
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 1,071 13:10 — —
46 689 11:44 — —
32 479 11:44 — — ⛏ Fast Castle
28 415 10:54 14:09 — ⛏ Fast Castle
27 405 10:14 — — ⚔ M@A Rush
24 356 11:58 — —
12 186 10:58 — — ⛏ Fast Castle
10 148 11:26 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 975 690 0 4,965 5,249
2,875 1,625 200 0 4,700 5,740
3,300 1,100 250 0 4,650 4,533
2,725 1,495 200 200 4,620 5,028
2,550 1,096 295 20 3,961 4,482
2,600 940 250 140 3,930 3,864
2,350 1,375 170 0 3,895 4,642
2,275 975 50 0 3,300 4,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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