AoeStats
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Arena

510935253Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 44m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
693
+12
🇺🇸 Franks · United States
693
+12
🇺🇸 Ethiopians · United States
693
+12
🇺🇸 Franks · United States
642
-13
🇵🇷 Burgundians · Puerto Rico
625
-13
🇲🇽 Huns · Mexico
550
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,352 11:25 19:11 38:09 ⛏ Fast Castle
16 716 11:56 16:01 34:43 ⛏ Fast Castle
12 525 12:50 18:38 37:52 ⛏ Fast Castle
11 493 15:25 23:59 36:21 ⛏ Fast Castle
10 462 12:40 17:44 22:25 ◆ FC into Fast Imp
10 424 13:06 18:06 34:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,180 10,848 12,115 1,500 43,643 49,615
13,375 16,805 8,250 880 39,310 47,517
15,760 12,190 7,045 850 35,845 44,576
15,455 9,615 5,495 1,600 32,165 48,176
15,340 9,710 4,215 1,050 30,315 40,423
13,230 6,420 7,570 1,410 28,630 32,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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