AoeStats
← danielrojaslaw

Arabia

510925459Analyzed
3v3 RM · 9h ago on Oct 3, 2026· 101m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
681
+11
🇨🇦 Khmer · Canada
668
+11
🇵🇷 Mapuche · Puerto Rico
611
+14
🇺🇸 Bulgarians · United States
705
-17
🇺🇸 Bulgarians · United States
563
-12
🇺🇸 Goths · United States
407
-7
Player eAPM Actions Feudal Castle Imperial Opening
18 1,872 10:32 22:05 49:00 ⛏ Fast Castle
18 1,867 13:07 21:54 43:20 ⚔ FC into Skirms
16 1,573 14:40 26:07 46:11 ⚔ FC into Scouts
15 1,472 11:23 24:56 47:29 ⚔ Drush
9 862 16:43 35:55 56:52 ⚔ Drush into Archers into Skirms
9 899 12:12 27:53 49:37

Resources

Player Food Wood Gold Stone Spent Collected
55,820 31,555 18,145 4,790 110,310 121,740
57,710 20,840 27,645 3,600 109,795 115,358
45,205 30,485 14,760 3,300 93,750 124,658
36,560 27,360 18,260 4,325 86,505 90,852
28,340 18,560 24,825 6,425 78,150 117,472
25,360 12,942 12,625 4,900 55,827 81,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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