AoeStats
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Arena

510686436Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 78m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
666
+14
🇨🇳 Franks · China
662
+14
🇵🇷 Shu · Puerto Rico
594
+17
🇺🇸 Dravidians · United States
625
-15
🇺🇸 Teutons · United States
623
-15
🇺🇸 Malay · United States
615
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,763 12:40 17:25 35:38 ⛏ Fast Castle
28 2,195 11:55 16:37 36:02 ⛏ Fast Castle
20 1,553 12:40 20:54 33:29 ⛏ Fast Castle
14 1,076 10:21 19:59 32:50 ⛏ Fast Castle
11 899 13:32 20:41 38:00 ⚔ Skirmisher Rush
11 882 11:24 19:10 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,860 30,835 25,210 5,650 99,555 138,188
18,600 30,269 19,465 4,200 72,534 75,549
27,125 29,145 13,440 2,230 71,940 75,228
25,540 11,785 24,860 1,730 63,915 79,635
23,080 16,925 16,025 5,800 61,830 62,400
9,170 17,105 16,830 2,800 45,905 55,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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