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African Clearing

510624537Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 63m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
1670
+11
🇧🇷 Huns · Brazil
1628
+12
🇨🇱 Chinese · Chile
1496
+18
🇧🇷 Magyars · Brazil
1476
+18
🇵🇹 Vietnamese · Portugal
1573
-16
🇨🇦 Persians · Canada
1563
-16
🇺🇸 Burgundians · United States
1537
-15
🇨🇴 Mongols · Colombia
1477
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 4,783 11:10 23:38 39:16 ⚔ Archer Rush
56 3,527 13:27 23:12 41:22 ⚔ Scout Rush
51 3,233 11:38 23:56 39:04 ⚔ Archer Rush
47 2,974 13:34 17:22 61:03 ⛏ Fast Castle
38 2,380 12:17 16:48 42:09 ⛏ Fast Castle
36 2,287 12:09 28:33 40:24 ⚔ Scouts into Towers
29 1,832 13:05 18:00 46:15 ⛏ Fast Castle
24 1,487 13:23 16:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,555 31,557 18,820 4,500 84,432 86,206
35,690 21,077 20,160 2,450 79,377 83,476
35,320 19,282 19,110 4,955 78,667 78,947
27,770 22,713 12,620 2,910 66,013 69,176
29,430 13,274 15,955 2,610 61,269 63,406
21,485 16,955 10,055 3,955 52,450 77,600
20,620 11,417 8,250 2,900 43,187 45,286
4,740 6,104 4,185 980 16,009 15,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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