AoeStats
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Baltic

510401515Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 3m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1644
+14
🇹🇷 Saracens · Türkiye
1608
+16
🇵🇹 Byzantines · Portugal
1598
+16
🇧🇷 Britons · Brazil
1580
+17
🇦🇹 Saracens · Austria
1702
-19
🇺🇸 Mongols · United States
1605
-16
🇩🇪 Italians · Germany
1572
-15
1530
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 329 — — —
80 319 — — —
73 291 — — —
69 274 — — —
57 226 — — —
57 228 — — —
51 204 — — —
35 139 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 100 0 0 800 712
600 125 0 0 725 614
500 125 0 0 625 551
450 125 0 0 575 561
400 125 0 0 525 432
400 125 0 0 525 586
400 100 0 0 500 460
300 0 0 0 300 463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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