AoeStats
← MZTK | PinPon

Arena

509851623Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 92m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1242
+14
🇲🇽 Bohemians · Mexico
1216
+15
🇺🇸 Romans · United States
1193
+16
🇲🇽 Mongols · Mexico
1125
+18
🇦🇺 Bohemians · Australia
1230
-17
🇨🇦 Bengalis · Canada
1198
-16
🇦🇷 Tatars · Argentina
1194
-16
🇹🇼 Vietnamese · Taiwan
1154
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 4,966 12:13 16:04 32:58 ⛏ Fast Castle
45 4,141 10:52 14:37 28:13 ⛏ Fast Castle
43 4,014 10:10 14:49 28:22 ⛏ Fast Castle
42 3,911 9:28 16:12 34:58 ⛏ Fast Castle
38 3,480 11:50 16:28 34:49 ⛏ Fast Castle
30 2,744 10:17 14:24 30:50 ⛏ Fast Castle
19 1,792 10:22 19:48 42:26 ⚔ Archer Rush
9 845 10:28 14:41 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
118,045 33,760 25,830 8,730 186,365 194,272
58,370 71,480 47,405 4,410 181,665 185,513
75,865 52,755 17,320 2,570 148,510 157,177
89,010 25,980 14,765 1,785 131,540 179,587
48,560 45,240 13,480 3,345 110,625 128,153
44,585 43,380 17,715 1,755 107,435 146,983
29,555 29,000 7,810 1,175 67,540 81,518
12,400 8,980 4,575 200 26,155 29,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.