AoeStats
← lfherreraz

Black Forest

507924368Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 31m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
700
+14
🇲🇽 Bohemians · Mexico
646
+24
🇲🇽 Turks · Mexico
646
+17
701
-25
🇳🇱 Bohemians · Netherlands
695
-17
🇨🇴 Franks · Colombia
589
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 661 11:12 22:36 — ⛏ Fast Castle
20 624 12:11 19:27 — ⛏ Fast Castle
13 422 14:06 21:26 — ⛏ Fast Castle
9 273 13:28 23:43 — ⛏ Fast Castle
9 279 12:29 22:43 — ⛏ Fast Castle
8 257 15:53 25:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 5,390 875 425 13,115 14,804
6,565 4,145 970 1,400 13,080 17,112
4,725 3,630 300 2,150 10,805 14,997
4,075 3,885 580 170 8,710 10,298
3,650 2,927 550 190 7,317 9,347
3,300 2,623 200 270 6,393 9,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.