AoeStats
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Arena

507922739Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 6m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
647
+31
🇨🇴 Koreans · Colombia
568
+21
🇲🇽 Japanese · Mexico
500
+24
🇹🇼 Vietnamese · Taiwan
687
-21
🇮🇳 Jurchens · India
676
-21
🇳🇴 Teutons · Norway
654
-20
Player eAPM Actions Feudal Castle Imperial Opening
45 277 — — —
20 122 — — —
16 99 — — —
11 65 — — —
10 62 — — — ⚔ Drush
9 56 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 275 140 0 1,215 1,176
650 275 0 0 925 812
600 225 0 0 825 932
650 75 50 0 775 632
600 125 0 0 725 841
200 50 0 0 250 571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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