AoeStats
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Arena

510629981Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 45m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1301
+12
🇦🇷 Turks · Argentina
1220
+16
🇦🇷 Persians · Argentina
1216
+17
🇦🇷 Vietnamese · Argentina
1204
+16
🇺🇸 Mongols · United States
1226
-16
🇺🇸 Spanish · United States
1225
-15
🇲🇽 Italians · Mexico
1210
-15
🇵🇪 Malians · Peru
1202
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,199 11:21 15:03 28:29 ⛏ Fast Castle
65 2,939 11:09 15:39 37:54 ⛏ Fast Castle
54 2,449 11:32 15:16 30:22 ⛏ Fast Castle
37 1,675 11:50 15:47 32:20 ⛏ Fast Castle
36 1,614 11:51 15:55 21:07 ◆ FC into Fast Imp
34 1,546 9:49 16:39 42:25 ⚔ FC into Scouts
30 1,360 10:42 14:59 32:47 ⛏ Fast Castle
16 736 10:54 15:01 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,420 13,410 13,050 1,100 56,980 59,920
20,455 12,835 10,260 850 44,400 50,200
16,525 10,625 11,175 1,630 39,955 43,319
15,225 10,835 10,965 880 37,905 40,683
12,375 12,680 9,915 2,800 37,770 42,918
12,200 9,460 4,530 1,500 27,690 32,536
11,770 8,875 3,010 2,000 25,655 29,753
8,350 3,597 2,625 1,530 16,102 19,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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