Arabia
509455928Analyzed2v2 RM
·
5d ago on Sep 26, 2026·
32m 4s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JoTa
36 units ordered
Coustillier25
Flemish Militia10
Battering Ram1
First military 18:40 — Flemish Militia
Mainisquiano
39 units ordered
Eagle Scout15
Man-at-Arms10
Militia6
Mangonel4
Scorpion4
First military 10:59 — Militia
INTER6636
7 units ordered
Archer7
First military 17:41 — Archer
Dutchbugs
52 units ordered
Crossbowman28
Pikeman14
Archer7
Mangonel2
Monk1
First military 18:39 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JoTa’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Mainisquiano’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
INTER6636’s army
and what beats it
beaten by
Skirmisher
+3
Dutchbugs’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3