AoeStats
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Black Forest

507193817Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 56m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
645
+16
🇦🇷 Burgundians · Argentina
582
+19
🇦🇷 Mongols · Argentina
663
-18
🇦🇷 Byzantines · Argentina
637
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,138 14:27 24:01 47:33 ⛏ Fish Boom
19 1,078 11:20 29:52 45:30 ⚔ Scout Rush
19 1,079 13:52 19:51 46:58 ⛏ Fast Castle
12 676 11:59 24:52 43:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,395 17,040 9,105 1,500 45,040 60,364
17,285 9,008 9,820 3,350 39,463 48,863
11,680 13,595 8,265 855 34,395 37,242
8,205 7,465 4,985 1,865 22,520 29,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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