AoeStats
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Arabia

509927825Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 27m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
927
+12
🇪🇸 Cumans · Spain
923
+12
🇪🇸 Byzantines · Spain
892
+14
🇪🇸 Vietnamese · Spain
882
+14
🇮🇹 Muisca · Italy
876
-14
🇫🇷 Burgundians · France
853
-13
🇸🇦 Britons · Saudi Arabia
829
-13
🇨🇳 Magyars · China
804
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,208 10:46 24:49 — ⚔ Scout Rush
41 1,153 11:44 24:43 — ⚔ Archer Rush
33 914 11:29 22:28 — ⚔ Scout Rush
32 877 9:50 24:36 —
21 587 9:35 — — ⚔ Skirmisher Rush
17 468 11:13 21:19 — ⚔ Scout Rush
17 473 10:58 24:59 — ⚔ Skirmisher Rush
12 329 12:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,225 4,877 1,570 335 12,007 13,812
4,865 5,021 1,165 100 11,151 12,709
5,360 3,801 890 650 10,701 10,836
4,790 4,335 525 650 10,300 12,997
5,685 3,486 950 100 10,221 13,683
5,220 3,900 250 200 9,570 11,162
3,450 3,110 0 115 6,675 7,280
3,455 2,980 100 10 6,545 7,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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